Published Jul 11th, 7/11/24 7:07 pm
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Hello everybody! In this tutorial, you'll learn how to patch your Valheim server so that wards have altered functionality.
Wards can be used to trigger huge explosions, toppling entire rock spires or copper nodes with ease. Failsafes are built in, so that it does not activate around your base or around dvergr.
This, and many more, is all enabled by using the server side mod EWP by Jere. This mod enables server modification with VANILLA players. This means your players do not need to install anything! The changes you make on your server get applied to all the players :)
This tutorial also covers the following components of EWP:
1) How to trigger multiple visual FX when a prefab shows up in Valheim
2) How to modify damage of certain attacks and FX
3) How to move the xyz of the visual affects you choose
4) How to add a delay timer to spawn each affect
5) How to use object filtering to create safeguards to prevent abuse
Wards can be used to trigger huge explosions, toppling entire rock spires or copper nodes with ease. Failsafes are built in, so that it does not activate around your base or around dvergr.
This, and many more, is all enabled by using the server side mod EWP by Jere. This mod enables server modification with VANILLA players. This means your players do not need to install anything! The changes you make on your server get applied to all the players :)
This tutorial also covers the following components of EWP:
1) How to trigger multiple visual FX when a prefab shows up in Valheim
2) How to modify damage of certain attacks and FX
3) How to move the xyz of the visual affects you choose
4) How to add a delay timer to spawn each affect
5) How to use object filtering to create safeguards to prevent abuse
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